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Vision — 2D editor + 3D walkthrough

Plan the apartment. Walk through it. Save it.

Vision is Pavon's 3D apartment editor — draw walls in a true top-down 2D editor, walk the apartment in first-person 3D, paint surfaces from a full material catalog, and save the full scene locally in IndexedDB so the buyer can come back to it. Hebrew and English from day one, full RTL, export to GLB / STL / OBJ.

Unit 14B
Oak
Walnut
Stone
Slate

3 finishes chosen

360°

Walkthrough ready

3D Tours
The shift

A 2D plan doesn't sell an apartment. Walking through it does.

Buyers can't picture a finished apartment from a flat floor plan. Vision lets the developer's sales and design team walk the buyer through the actual apartment in 3D, swap a finish mid-conversation, and save the design so the buyer can revisit it later — from home, same unit, same materials.

  • Precise 2D editor + first-person 3D walkthrough
  • A ready-made finish and furniture catalog, not colour swatches
  • Local-first save, cloud only when you ask for it
  • Hebrew and English, full RTL, from day one

One stack

One platform. Three surfaces.

2D editor

Draw walls, doors, and zones — top-down

3D walkthrough

WASD first-person — inside the apartment

Catalog

Finishes with PBR maps · furniture ready to drag

Capabilities

What Vision does

A 2D editor, a 3D walkthrough and a material catalogue — one environment in the browser. All of it shipping today in Vision, from the first line you draw on a wall to the file that leaves at the end.

Editor · 2D

Precise wall drawing, top-down, with grid snap.

A true top-down orthographic camera with a 15cm grid snap — exactly how a real floor plan gets drawn, not isometric that photographs well. Draw a wall with click-drag, drop doors and windows that snap to the wall, paint zones to define rooms, and read live dimensions off the canvas.

  • Orthographic top-down camera — not fake isometric
  • 15cm grid snap · walls auto-connect
  • Live dimension labels on every wall
  • Click-drag to draw, one click to thicken
  • Doors and windows snap to the wall
  • Zones define rooms — flooring and paint per zone
Grid · 15cm
15cm
Living
4.20m × 3.80m
WallDoor

Vision · 2D editor

Viewer · 3D

Walk the apartment. First-person. Like a game.

A perspective camera at eye height — 170cm — WASD movement and mouse-look. Walls collide, so you cannot pass through one and lose your sense of scale. An N8AO ambient-occlusion pass adds the soft shadows that make a room read as real, and it is the same scene you just edited in 2D.

  • WASD movement · mouse-look
  • Realistic eye height · 170cm
  • Wall collision — you cannot walk through one
  • N8AO ambient occlusion for soft shadows
  • Mobile sprint — for a faster walkthrough
  • The same scene as 2D · one click away
First person
WASD
WASD to moveMini-map
3D Tours

Vision · 3D walk

Catalog · Finishes

Real materials, not paint chips.

A built-in material library covering the families that actually get chosen in an apartment — wood, parquet, marble, granite and wallpaper — and every finish ships with full PBR maps: albedo, normal and AO. Click a wall, pick a finish, and see the result live in 3D. The texture repeats on smart tiling, so a finish never stretches across a long wall.

  • Ready material families — wood · parquet · marble · granite · wallpaper
  • Full PBR maps — albedo · normal · AO
  • Base colour and roughness per finish
  • Smart tiling for texture repeat — no stretching
  • Paint with one click — wall, floor, ceiling
  • Live preview in the 3D walkthrough
Warm oak
Dark walnut
Carrara marble
Brushed brass
Herringbone parquet
Exposed concrete
50+ finishes

Vision · Finishes

Project · Levels

A whole building. Not just one unit.

A project can hold several buildings, and each building several levels — the ground floor and the levels above it. A floating level picker jumps between them without losing context, and the neighbouring levels stay greyed in so you can see what sits below and above. Editing one level does not touch the others, and each level persists on its own.

  • Several buildings · several levels each
  • Floating level picker with arrows
  • Isolated editing per level
  • Neighbouring levels greyed in, as context
  • The whole hierarchy persists

Level 4

Level 3

Level 2

Level 1

Ground

Level 4 / 5
Pick a level

Vision · Levels

Catalog · Furniture

Furniture and fixtures — drag them straight into the room.

A built-in library of furniture and fixtures, as GLB models, organised by the categories an apartment is actually made of: kitchen, seating, dining and lighting. Drag an item into a room and it snaps to the zone boundary; mount it to a wall like a cabinet, to the ceiling like a light, or simply to the floor. Collision detection stops an overlap before it happens, and every item casts a shadow underneath it in the walkthrough.

  • Ready categories — kitchen · seating · dining · lighting
  • Drag straight into a room · snap to the zone boundary
  • Wall-, ceiling- or floor-mounted
  • Automatic collision detection — no overlap
  • Automatic names for items in the scene
  • Full shadowing under every item in the 3D walkthrough

Three-seat sofa

Dining table

Floor lamp

Kitchen cabinet

146 models

Vision · Furniture

The full system

Everything Vision does, on one page.

The same capabilities at the same level of detail — a heading, the points and a product screen for each. Only the layout is denser.

Save · Versions

Local first. Cloud only when you ask.

Every project auto-saves to the browser's IndexedDB — no Save button and no waiting for the network, even where site reception is bad. A cloud round-trip to Supabase happens only when you choose one. Close the browser, reopen it, and land exactly where you stopped; the Floor Plans page lists every project with a thumbnail.

  • Local IndexedDB · idb-keyval underneath
  • Auto-save on every change
  • Cloud round-trips on request only
  • Full undo / redo · Zustand + Zundo
  • Floor Plans page with thumbnails
  • Reopen exactly where you stopped

IndexedDB

Current

v5 · now

v4 · this morning

v3 · yesterday

Local-first · 0 cloud round-trips

Vision · Save

View · Split

2D top-down. 3D perspective. At the same time.

A split-screen mode showing the 2D floor plan on one side and the 3D walkthrough on the other. Selection is synchronised between them: highlight a wall in 2D and it lights up in 3D, so precise wall editing happens without guessing what it will do to the space. Toggle it from the toolbar.

  • Split screen · 2D on one side · 3D on the other
  • Selection synced across both views
  • Highlight a wall in 2D · the same wall in 3D
  • Toggled from the toolbar in one click
  • For precise wall editing, without guessing
2D · top-down
3D · first-person
Synced

Vision · Split view

Export · Files

GLB, STL, OBJ. The apartment leaves the browser.

Export the apartment from Vision to GLB — the common format for 3D on the web — to STL for 3D printing or engineering analysis, or to OBJ for CAD and external renderers. The export carries all the geometry, the materials and the scale, and the file takes a timestamp in its name so you never export twice onto the same one.

  • GLB · the standard 3D-on-web format
  • STL · for 3D printing and engineering analysis
  • OBJ · for Revit · SketchUp · renderers
  • All geometry · materials · scale
  • Timestamped filename · model_2026-05-13.glb
.glb
.stl
.obj
model_2026-05-13.glbDownload

Vision · Export

Scene · Selection

Scene tree. Multi-select. Context menu.

Click an element — wall, door, item — to select it, and hold Shift to multi-select. A right-click menu puts the actions where you are standing: delete, duplicate, properties. The scene tree in the sidebar shows the full hierarchy — Building → Level → Walls, Doors, Zones and Items — with a visibility toggle per group and rename in place.

  • Click to select · Shift+Click to multi-select
  • Right-click menu · delete, duplicate, properties
  • Scene tree · Building → Level → Elements
  • Visibility toggle per group and per item
  • Inline rename in the tree
  • Drag-and-drop to reorder

Building Alpha

Level 1

Walls · 4

Doors · 2

Zones · 1

Items · 8

Visibility

Vision · Scene tree

Properties · Editing

A panel per element type. Live into the scene.

Select a wall, a door or an item and a floating property panel opens with exactly the fields that belong to it: position X / Y / Z, rotation, scale, material, thickness for walls, swing direction for doors. Every change applies instantly to the 3D scene, and SliderControl gives you fine numeric tuning instead of typing and guessing. A single panel manager makes sure no panel is left stranded on screen.

  • A dedicated panel per element type
  • Position · rotation · scale · material
  • SliderControl for fine tuning
  • Live updates in the 3D scene
  • A single panel manager — no stranded panels

Wall properties

Position · X / Y

0.0 / 5.0

Thickness · 0.2m

Height · 2.8m

Material · Warm oak

Interior / exterior

on

Vision · Properties

Commands · Cmd+K

Every action on the keyboard. No menu hunting.

Cmd / Ctrl + K opens the command palette with every tool — Draw Wall, Place Door, Paint, Export — each next to its shortcut label. Search a command by name, or jump to its group page: Structure, Finishes, Furniture, View. Breadcrumbs show where you are standing, and useCommandRegistry is open to extension with your own tools.

  • Quick open · Cmd+K · Ctrl+K
  • Search a command by name
  • Pages — Structure · Finishes · Furniture · View
  • Breadcrumbs for the current context
  • useCommandRegistry · open to extension
Search commands…K

Draw wall

W

Place door

D

Paint material

P

Export

E
Run

Vision · Cmd+K

Languages · RTL

Hebrew and English. Real RTL, not reversed text.

Vision's UI is fully translated into Hebrew and English — real content management, not machine translation. In Hebrew the whole layout flips and not just the text: the sidebar moves to the right and the spacing rests on logical CSS properties. A language switcher in the header swaps live, and every tooltip, button, dialog and error message exists in both languages.

  • Hebrew and English · real content management
  • Full RTL layout · logical CSS · ms / me / ps / pe
  • Language switcher in the header · live swap
  • Every tooltip, dialog and error message
  • next-intl · locale-based routing
HEEN
Active

עברית

RTL

English

LTR
RTL · live

Vision · Languages

AI Studio

From sketch to walkthrough — and from walkthrough to a proposal you open.

An agent sketches a 2D plan and Vision lifts it into a full 3D walkthrough that opens in front of the buyer. From there the AI assembles a design package matched to their taste — but the package stays a proposal the agent opens, edits or rejects in the meeting, not a design applied to the apartment on its own. The package boundaries you set are its ceiling.

  • Automatic lift from a 2D plan to a 3D walkthrough
  • The walkthrough opens in front of the buyer in one click
  • A finish package matched to the buyer's taste
  • The package is a proposal the agent opens in the meeting
  • Natural-language editing — "switch the flooring to oak"
  • The package boundaries you set are the ceiling

Convert this 2D plan to 3D

Lifting to 3D…47s

3D tour ready

Start tour

Vision · AI Studio

Real-time co-design

Agent and buyer on the same screen — from anywhere.

Agent in the branch, buyer at home. Both see the same design, the same furniture and the same finish, and one side's change shows up for the other instantly — no screen-sharing, no email and no "refresh the page". Choosing finishes in the meeting updates pricing and inventory in real time, and a change is approved by the two of them together.

  • Live finish selection in the meeting · pricing and inventory update
  • A live cursor showing what the other side is doing
  • Notes attached to the design — not in email
  • A change approved with a shared tap
  • Browser-only — nothing to install

Daniel · Seller

Online

Maya · Buyer

On tour

Live cursor
Note in design

Vision · Co-design

Post-meeting buyer portal

The buyer goes home. The design goes with them.

At the end of the meeting the buyer gets a link to your branded app, with the design they saw in the room exactly as you left it. They come back to it in the evening, show their partner, save favourites and compare them, and come back to you with a decision — with no chain of follow-up calls.

  • A personal branded link — no download
  • Save favourites and comparison boards
  • Share with the family
  • The version history from the meeting
  • Book the next meeting in one tap
Pavon · My designs

Penthouse · Floor 14

Last viewed · 2d ago

Vision · Portal

VR mode — a real walkthrough

Step out of the sketch. Step into the apartment.

Put on a Quest 3 headset and the buyer is standing in a kitchen that has not been built yet. They feel the height, the light and the dimensions as if they were there, and every finish and every piece of furniture appears at real-world scale in real lighting. You can record the session and come back to it later with the team.

  • Quest 3 support · WebXR
  • One-click session start from the browser
  • Furniture at real-world scale
  • Dynamic daylight by time of day
  • Session recording for later review
Quest 3 · WebXR
Real-scale furnitureDynamic daylight

Vision · VR

How it works

From your model to the closed deal.

  1. Import your model

    Upload IFC, FBX, GLB, or DWG. Vision rebuilds the unit as an interactive 2D plan and a 3D walkthrough, ready to ship.

  2. Set the finish library

    Define the materials, kitchens, lighting, and add-on packages a buyer can choose. Each option is priced — Vision computes the bottom line live.

  3. Run it in the meeting

    Sales agents customize the unit with the buyer in real time. Walk through the apartment together; change the kitchen with a tap.

  4. Send it home with them

    The configured unit syncs to the buyer's mobile app the second they leave. Family weighs in, the buyer signs — you close the deal.

AI with an approval gate

AI proposes. A human approves. Only then does it happen.

Pavon's AI is built around control rather than promises: who turned it on, what it is allowed to do, where the number came from, and what happens when quality slips.

AI workers arrive paused.

They don't start working because you installed them. You switch them on one at a time, and the system records who did it and when — a product decision, not a design detail.

Four autonomy levels — and the default only proposes.

The first level, "suggest only", is the default: the AI drafts and you decide. Raising a level is a deliberate act, not a switch that flips itself.

Every number cites its record.

Click a figure in an AI brief and the source record opens with the full calculation. If the record changed you see it; if it was deleted, the citation says so.

Every run is evaluated.

Drift against a threshold shows up on a chart instead of being buried in a log. And if quality slips, rolling back to a previous version is a button, not a project.

Why Vision

True 2D editing. Full 3D walkthrough. A save that survives the close.

Vision isn't a static render or a PDF — it's a working environment that combines top-down orthographic editing (the way real plans get drawn), first-person perspective inside the apartment, a PBR-grade material catalog, and a local-first model that leaves control with you, network or no network.

  • 2D and 3D in the same scene · synchronized
  • IndexedDB first · cloud only when you ask
  • Real materials and furniture · from day one
  • Hebrew and English · real RTL · logical CSS

Everything connects

The finishes Vision approves flow straight into Atlas

FAQ

Frequently asked

Everything you need to know before you start. Still curious? Drop us a line below.

Ready to design?

Let Vision show you what a Hebrew-first design tool feels like.

30 minutes with a Pavon expert — open the editor, draw an apartment, walk through it in 3D the same day, not next quarter.